Dig Dug adjusts its screen layout to suit PAL and NTSC displays, while Mario Bros. includes dual-joystick play and the…
October 2026
New images accompany the platform change, with Ansimuz supplying level graphics and DomKid aiming to finish development before the year…
Code already inside Ocean’s original game provided the starting point, while a change to Gomez’s sprite resolves a longstanding display…
Trade, take bar jobs and encounter police across a Solar System stretching from Earth orbit to Pluto.
The campaign supports six months of development, with digital licences and a boxed USB edition among the rewards.
Colour-cycling bullets and Purple Blazor shots reach the Spectrum, alongside changes to enemy collisions and power-up controls.
Original-versus-AGA comparisons show the visual changes, while the developers outline Fast RAM requirements and their plans for the soundtrack.
The team aims to preserve the arcade game’s graphics, animation and soundtrack, with development footage and packaging details still to…
The isometric rooms recall Head Over Heels, while Phil’s rescue mission involves a petrified partner and a professor with the…
Different screen proportions mirror Nintendo’s handheld layout, while two analogue sticks, active cooling and a dedicated AI button join the…
Try the forest test area while development continues on a companion system involving stone eating, flight and temperature changes.
Emulator footage and a separate hardware demonstration show the project’s progress, but its creator has no plans to release a…
USB software loading, save slots and rewind join the familiar keyboard computer design, with two extra games unlocked by an…
Platforms and release dates remain unconfirmed, while Philip and Andrew explore how the egg-shaped adventurer should look and play.