Dig Dug adjusts its screen layout to suit PAL and NTSC displays, while Mario Bros. includes dual-joystick play and the…
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New images accompany the platform change, with Ansimuz supplying level graphics and DomKid aiming to finish development before the year…
Code already inside Ocean’s original game provided the starting point, while a change to Gomez’s sprite resolves a longstanding display…
Trade, take bar jobs and encounter police across a Solar System stretching from Earth orbit to Pluto.
The campaign supports six months of development, with digital licences and a boxed USB edition among the rewards.
Colour-cycling bullets and Purple Blazor shots reach the Spectrum, alongside changes to enemy collisions and power-up controls.
Original-versus-AGA comparisons show the visual changes, while the developers outline Fast RAM requirements and their plans for the soundtrack.
The team aims to preserve the arcade game’s graphics, animation and soundtrack, with development footage and packaging details still to…
The isometric rooms recall Head Over Heels, while Phil’s rescue mission involves a petrified partner and a professor with the…
Different screen proportions mirror Nintendo’s handheld layout, while two analogue sticks, active cooling and a dedicated AI button join the…
Try the forest test area while development continues on a companion system involving stone eating, flight and temperature changes.
Emulator footage and a separate hardware demonstration show the project’s progress, but its creator has no plans to release a…
USB software loading, save slots and rewind join the familiar keyboard computer design, with two extra games unlocked by an…
Platforms and release dates remain unconfirmed, while Philip and Andrew explore how the egg-shaped adventurer should look and play.
SpriteFountain is a new home for 8-bit and 16-bit gaming, combining old favourites with the machines, remakes and brand-new games…
More than 40 years after its 8-bit debut, Rescue on Fractalus has reached the Amiga in a new port built…
The VIC-20 has a new Pac-Man conversion from Beamrider, written in assembly and built for expanded PAL machines.
Retroid’s new dual-screen handheld family now has confirmed pricing, memory options and early-bird discounts, alongside footage of Mario Kart 7…
Bad Pun Studio’s top-down Amiga adventure has reached what it hopes is the final version of its demo, with new…
Broken Bytes has turned the arcade game imagined for Wreck-It Ralph into a native ZX Spectrum Next release, complete with…
After slipping from its original 2025 window, My Arcade’s large retro handheld is finally nearing release with an 8-inch screen…
Reassembler has released a playable Amiga 1200 demonstration of Green Hill Zone, adapted from a Mega Drive disassembly for stock…
Songbird Productions and Urbanscan are putting two doses of Gremlin’s ninja gremlin onto one Jaguar cart, with further improvements also…
More than a decade after Chris Wilkins first turned his Spectrum memories into a book, a new Gold Edition has…
Three slices of Data East’s prehistoric SNES history are heading to current systems, complete with modern conveniences and some substantial…
A 1995 PC strategy giant is being squeezed onto Atari hardware, and Jonas Eschenburg’s work-in-progress port is already running on…
Colin Porch’s sequel took nearly four decades to reach Amiga and Atari ST. Now Reboot Games has brought the 300-room…
The third ZX Spectrum Next Kickstarter has moved a big step closer to fulfilment, with finished machines now on boats…
Andy Davidson has returned to one of the most distinctive versions of Worms, giving the Amiga exclusive new levels, sounds,…
Pitfall!, River Raid, Kaboom! and dozens more are heading back to physical Atari cartridges, with standard releases and four larger…