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Moonstone AGA targets a free Amiga 1200 release

Original-versus-AGA comparisons show the visual changes, while the developers outline Fast RAM requirements and their plans for the soundtrack.

Moonstone screenshot

Moonstone AGA is in development as a free enhancement of Moonstone: A Hard Day’s Knight for the Amiga 1200. The fan project targets late 2026, with updated graphics and audio while retaining the original game’s combat and atmosphere.

Former Team17 developer Tony Landais leads development, supported by Moonstone Tavern founder Rob Taylor, a former GamesMaster and Edge journalist. Original creator Rob Anderson is not currently involved, although the team has contacted him about taking part.

Tony’s earlier credits include Worms 3D and Worms Forts: Under Siege. He also served as VFX supervisor on Erica.

Mindscape published the original Moonstone for Amiga in 1991. It combined bloody hack-and-slash encounters with turn-based exploration and supported up to four players. The AGA project revisits this game rather than announcing a sequel.

The team says Tony has reverse-engineered the original assembly code using specialist tools, adapting it for AGA Amigas with hard drives. Its development goals include retaining the game logic while improving the code’s robustness on faster systems.

Visual comparisons are already available on the project website. They show original OCS images alongside the new AGA treatment, covering the world map, healer and combat scenes. Separate concept images depict Math the Wizard, his tower and the Stone Circle.

The Moonstone Tavern has opened a dedicated development section, with a reveal trailer and plans for regular articles documenting how the new version comes together.

Amiga 1200 requirements and AI-assisted development

The initial release is planned around an AmigaOS hard-drive installer. WHDLoad support remains an intention, subject to feasibility. An Amiga 1200 with Fast RAM is the hardware target, with the team still determining whether 4 MB or 8 MB will be necessary.

The FAQ names WinUAE and MiSTer FPGA as intended compatible options. The developers currently expect THEA500 Mini’s available memory to fall short of the project’s needs.

AI tools have assisted with analysing the original code and creating artwork. The team says it reviews, refines and integrates every enhancement by hand, and credits this assistance with making the project financially and practically achievable.

Plans also include retaining Richard Joseph’s original soundtrack. Alongside the presentation work, the developers are investigating bug fixes, balance adjustments and enemy behaviour. The team has not finalised these changes.

Moonstone AGA will be free to download and play. The team has discussed voluntary contributions towards possible future hosting costs, including an online multiplayer service, but online play is not a confirmed launch feature.

Mega Drive and SNES versions have also entered the discussion, although neither is in active development. Physical editions remain an idea requiring further consideration. The current priority is completing the Amiga AGA version.

Follow development through the Moonstone AGA project page, or inspect the original-versus-AGA image comparisons on its media page.

Colin

Colin is the founder and editor of SpriteFountain. He grew up with a ZX Spectrum, Atari ST and Atari Falcon, and even had a go at making a few games of his own, with decidedly mixed results. That fascination with 8-bit and 16-bit hardware never went away.