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Star Wars Trilogy Arcade lands on Dreamcast with a new Rebel campaign

A new Naboo mission and a playable Yavin prototype accompany the cabinet’s original stages.

Toastedgreedo released the full Dreamcast recreation of Star Wars Trilogy Arcade on 6th November 2026. Version 1.0.1 is available free as a CDI disc image or a ZIP containing the GDI edition.

The September demo covered Yavin and the Boba Fett duel. The full build adds Hoth, both Endor missions, the second Death Star and the duel with Darth Vader. Arcade Mode follows the cabinet’s stage order and scoring, while Stage Select lets players revisit individual missions.

Original Mode gives the Dreamcast its own Rebel campaign, with briefings between missions and a pilot record. Two unlockable stages sit outside the standard arcade line-up. One revisits Yavin as it appeared in the September 1998 location test. The other is a new Naboo mission based on the finale of The Phantom Menace.

A Dreamcast VMU stores settings, local high scores and campaign progress. On the console, online rankings use DreamPi or another compatible dial-up setup. The recreation also preserves the arcade game’s homepage in an in-game browser.

Rebuilding Sega’s Model 3 arcade game

Sega released the original on Model 3 arcade hardware in 1998, and no Dreamcast edition appeared during the console’s commercial life. Toastedgreedo used the Supermodel emulator to study the arcade game in motion and record data for a renderer built for Dreamcast. The developer also examined the arcade ROM to recover rules for scoring and hidden features, then rewrote the game logic for the console.

The October Hoth preview singled out the opening sequence as a technical challenge. It involved a large amount of scenery on screen, plus enemy behaviour and branching outcomes to reproduce.

The developer reports testing on original Dreamcast hardware and the Flycast, Redream and Demul emulators. Light gun support remains experimental and covers selected on-foot sections of Hoth and Endor Forest.

The full build and earlier demo are separate downloads on toastedgreedo’s itch.io page.

Colin

Colin is the founder and editor of SpriteFountain. He grew up with a ZX Spectrum, Atari ST and Atari Falcon, and even had a go at making a few games of his own, with decidedly mixed results. That fascination with 8-bit and 16-bit hardware never went away.