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The Adventure of Node brings Zelda-style adventuring to the Amiga

Bad Pun Studio’s top-down Amiga adventure has reached what it hopes is the final version of its demo, with new graphics, reworked shadows, expanded puzzles and more polished combat.

The Adventure of Node Amiga Screenshot

The Adventure of Node is shaping up as one of the more unusual new Amiga projects currently in development. Built as a native top-down action-adventure, it sends sword-wielding hero Node through Archon Village, forests and caves, with an obvious debt to Zelda‘s top-down exploration and puzzle structure.

Bad Pun Studio has now released what it hopes will be the final version of the game’s demo after roughly three months of work. The latest build substantially reworks the presentation and mechanics, while development is continuing on new zones, puzzles, enemies and encounters for the full game.

Node begins as a local adventurer trying to help Archon Village recover from trouble in the surrounding area, with the demo asking players to explore the settlement, talk to townsfolk, fight enemies and investigate an enchanted forest. The project is being developed by Tedzogh, Dor, aZtOcKdOg, imjustpickle and keyj freely, with Bad Pun Studio publishing.

The latest demo reworks graphics, puzzles, audio and controls

The latest demo adds custom shadows across much of the game, new graphics, resampled MOD music using real Amiga 8-bit hardware and fresh mechanics including bushes that can be cut down. The team has also reworked menus, save and load behaviour, NPC interactions, collisions and parts of the Crystal Cave and Axe Cave areas.

Some of the smaller changes give a better idea of the intended adventure structure. Players can collect planks from a chest and repair a broken bridge, bushes can drop coins, the forest includes new barriers and visual details, and bosses have received additional animation and audio work. Music now evolves between zones, while sound effects have been expanded across enemies, pickups, chopping, dialogue and environmental interactions.

The demo also shows how strongly the project is leaning into traditional top-down adventure design rather than simply borrowing the visual language of Zelda. Sword combat is only one part of the loop, with inventory use, environmental puzzles, NPC conversations and exploration all built into progression.

Minimum hardware is an Amiga 1200 with a 68020 processor and 2MB Chip RAM, plus a joystick and keyboard. Bad Pun Studio recommends an AGA Amiga with a 68030 or better, 4MB Fast RAM and a two-button joystick or gamepad, while Amiga emulators can also run the game using equivalent settings.

The game can be launched from Workbench or the CLI after extracting the LHA package, and a WHDLoad version is also available. A Windows download packages the game with a portable FS-UAE setup, although save functionality in that version depends on ROM support.

A bug discovered after the demo release could cause some systems to crash when entering the mine, but an updated build was issued on 3rd September 2026. The current downloads are version 003b for the standard and WHDLoad Amiga packages.

Download the current The Adventure of Node demo here.

Colin

Colin is the founder and editor of SpriteFountain. He grew up with a ZX Spectrum, Atari ST and Atari Falcon, and even had a go at making a few games of his own, with decidedly mixed results. That fascination with 8-bit and 16-bit hardware never went away.